Nice! Two small controller suggestions: Make a toggle for Y-Axis inversion, and could jump be also on Num0 or RCtrl? That’d be good for left-hand players.
You can add to the list of bugs that 3d connection mouse makes player go left all the time, had to kill the 3d service to make it work. Overall, nice idea, keep adding stuff there so it feels more like a game!
This is SO COOL!!! I had so much fun orbiting around the planet ("oh damn, I'm actually going to fall past the planet") and lasering destruction everywhere. Then lasering to the center of the planet. Nice blog post too with rather funny comics.
Wishing for an open source/free software version so fans can build upon it/fix it up for Web/Mac/Linux!
I have a blog post that goes into the details, but the main idea is to use a quad sphere to project a square grid (or rather six identical square grids) onto the spherical planet surface.
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maybe saving the world? and it's annoying that the destruction lazer is on E. but it is a fun game! i like it!
entity's would be nice too, i just cant build things cause i'm used to click on E so i keep destroying my builds.
Fun way to kill a couple of hours while recovering from COVID. The limited set of blocks takes me way back to Minecraft Classic.
Wow, this is awesome! I really like how you made the chain and wooden support structure — looks much cooler than anything I've built.
Woooooooow!!
Nice! Two small controller suggestions: Make a toggle for Y-Axis inversion, and could jump be also on Num0 or RCtrl? That’d be good for left-hand players.
You can add to the list of bugs that 3d connection mouse makes player go left all the time, had to kill the 3d service to make it work.
Overall, nice idea, keep adding stuff there so it feels more like a game!
This is SO COOL!!! I had so much fun orbiting around the planet ("oh damn, I'm actually going to fall past the planet") and lasering destruction everywhere. Then lasering to the center of the planet. Nice blog post too with rather funny comics.
Wishing for an open source/free software version so fans can build upon it/fix it up for Web/Mac/Linux!
This is insanely cool! How did you get the voxels to line up with the spherical planet shape so well?
I have a blog post that goes into the details, but the main idea is to use a quad sphere to project a square grid (or rather six identical square grids) onto the spherical planet surface.
Okay, ty!